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Friday, July 8, 2022
Facebook password reset
Saturday, October 16, 2021
Login alert for Facebook for Android
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Thursday, May 20, 2021
Facebook password change
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Wednesday, September 23, 2020
Download EA Cricket 2007 For Pc Full Version
Download Cricket 2007 For Free
Cricket 2007 Full Review
System Requirements Of Cricket 07 Download Free
- Tested on Window 7 64 Bit
- Operating System: Window XP/ Vista/ Window 7/ Window 8 and 8.1/10
- CPU: 2.0 GHz Intel Pentium 4 or later
- RAM: 512 MB
- Setup size: 1.1 GB
- Hard Disk Space: 1.5 GB
Cricket 07 Download Free
Tuesday, September 22, 2020
If I Could Impose On A Moment Of Your Time?
Although the Kickstarter platform has a lot of advantages, it only makes sense to put your best foot forward and provide your customers with the items they desire.
To that end, I have created a very short survey to get all of your feedback, not just about the StuG and Shadokesh, but about DreamForge and the general direction you would like to see.
Please... Take a moment and let your voice be heard.
SURVEY LINK
Thank you so very much for your time!
Sunday, September 13, 2020
Square Tiling Of A Sphere, Part 2/3
In the previous post I described how I learned about HEALPix because I wanted to try covering a sphere with square tiles for a game map. During that exploration I realized that HEALPix with 12 square regions is similar to cubes with 6 square regions, but HEALPix has some nice properties for numerical calculations such as spherical harmonics. I don't need those properties. Instead, I am looking for something that's simpler to program, so I explored cubes.
The goal is the same: I want to play a game on a flat top-down tile map (roguelikes, Dwarf Fortress, Factorio, etc.), but these games have one of three approaches to the map:
- The map is finite and has borders. You can't move past the border. Most roguelikes fall into this category. SimCity, Dwarf Fortress, and most building games do as well.
- The map is finite and but some borders allow wrapping. Civilization allows east/west wrapping (cylinder); Asteroid has both east/west and allow north/south wrapping (torus).
- The map is infinite, so it has no borders. Factorio works this way, with a procedurally generated map.
I wanted to explore type 2, but with a sphere instead of a cylinder or torus. The usual approaches to representing a sphere with flat tiles is to use one of the 5 Platonic solids: tetrahedron, cube, octahedron, dodecahedron, isocahedron. There are also approaches that aren't based on Platonic solids: HEALPix, Mercator-like projections, Peirce Quincucial, and others.
In the previous post I mentioned that this is a "gamejam" style project. I give myself one week to work on the topic, and then I wrap it up. If I found something interesting I'll write it up, but many times I'll discard the project. Allowing myself to discard projects removes the penalty for making a "wrong turn". This allows me to explore more quickly.
After HEALPix I decided to explore cubes for the next week's project, using cube maps from graphics programming. It turned out not to be so useful. I had made a wrong turn. That's ok! Because each of these is a separate standalone tiny project, I can easily abandon the code and move on.
The week after that worked pretty well. I was able to learn how to render and also represent a square grid map on a sphere/cube.
I wrote notes about square tiles on a cube/sphere, including some animations showing how a cube morphs into a sphere, how a cube unfolds onto a plane, and how there are different ways to project a grid on the sphere.
The next "gamejam" style project will be to generate a map on this sphere.
URBAN RUNNER
I've played a fair few FMV games in my time and regardless of their overall quality, they all tend to share the same problem - a conflict between the game's design and the rigid nature of moviemaking. Published by Sierra in 1996, Coktel Vision's Urban Runner epitomises all that can go wrong when the two art forms collide.
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